Researchers Develop Self-Aware Mario that Can Learn and Feel Through Artificial Intelligence
Artificial Intelligence is an emerging field with plenty of revolutionary ideas and concepts being introduced lately. Three Computer Scientists from the University of Tubingen, Germany used adaptive learning Artificial Intelligence approach to bring our childhood hero, Mario to life.
Mario doesn’t need you anymore to rescue princess. The famous Italian Plumber now carries the ability to understand speech and learn new skills as he navigates his colorful world. Put into a new level from Super Mario World, this smart version of Mario, can easily understand the human commands spelled in German or English. He can make discoveries without aid of users. For example, when you ask Mario what the Goomba is (the biggest enemy of Mario), he will not answer. However, when he has killed one of the creatures, he will say if he jumps on Gomba, he may die.
Mario also contains different kinds of emotional states that affect his activities in the game world. When he is hungry, he will search for coins to eat and when he is curious, he will perform acrobatics for exploring more parts of the level.
Marlo initially starts with the knowledge about his body and then adds additional information to his knowledge database as he learns. He also maintains emotional states that are affected by the environment and voice commands given by the user. If you tell the character not to be happy, he responds in a computer-generated voice that he feels less happy.
Marlo can understand a lot of sentences. You can also teach him about various things. You can tell him that if he jumps on Goomba, his enemy will die. No doubt, Mario can learn this fact from experience also.
In short, infusing elements of life in Mario artificially is a great combination from Artificial Intelligence and Psychology. The design and innovation make the project really fascinating.