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How This 16 Year Old Made a Game Development Company Without Funds

by Fahad Saleem

David Eisman, a 16 year old boy, had a great passion for games. He was so into video gaming that he wanted to work for a video gaming company. Strange as it may sound, Eisman had no programming experience. As expected, his CV was dumped at every company. They told him that he has got to have something to show, a game developed by him or some programming experience. Disappointed from the companies, Eisman then decided to do something which is the first step in getting famous, wealthy and successful. He decided to stop applying for a job and build his own business. He wanted to basically work as a manager in a video gaming setup. He had ideas, passion and energy.

Leap of Faith

So what did this reckless 16 year old do? He scoured the internet for all the gaming and game programming forums and shared his idea. He told the world that he wanted to hire people who will work in his game development company. But wait, Eisman had no money. Yes! That’s why he decided to give a revenue sharing payment model for all those who will work for him.

Eisman was made fun of because of his over-ambitious idea, but he also got many CVs. Eisman says that there are many people who are willing to work for free for gaming projects. Today, Eisman is the CEO of Pixelman Productions. Around 12 people from all over the world are working under him. The team is dedicated, motivated and all pumped up for making exciting games.

The First Game

The company’s first game is weirdly strange and enticing. It is not like a common action packed shooting game. The game’s story is about a girl Mirka which is finding her friend in the world. She is in a wilderness, all alone, going from one place to the other, until she stumbles upon a native tribe, which is in danger. Mirka decides to save the tribe.

mirka 1

Check out this video to watch the trailer of the game.

https://youtu.be/RXJ0NvcbLQ4

The game is still in the development phase.

Eisman has big plans. He wants to game to be the stepping stone for his company for future projects and revenue. He is also planning a Kickstarter campaign.

The ultimate plane of the young, ambitious CEO is to make games in the education sector. He wants to make learning easy and enjoyable using the “tangential learning” principle of psychology.

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